Thursday, September 3, 2009

Trainz Railway Simulator

Well, it's free, fast and stable. It can also be used for very complex models – it's much more suitable than GMax for example when working with large and highly detailed models – and it includes everything you might need to make mapping and texturing easier in onepackage. It can render and also 'bake' the results into the texture which means that highlights and shadows can be automatically generated, saving hours of work.

This tutorial will attempt to guide you through the steps necessary to create your own 3D models which can be used in the Trainz Railway Simulator or any other program for which you can find an exporter.

To get the entire Tutorial Download the PDF ( Click Here To Download )

Tuesday, September 1, 2009

Create Eyeball in ZBrush


In this short tutorial you will be explained how to create an "eyeball" in ZBrush then paint onto its surface using the symmetrical mode. The final eyeball can be saved as a .ZTL (native ZBrush object) or you can export the eye texture and use it in any other 3D application.

To get the entire Tutorial Download the PDF ( Click Here To Download )

Modeling

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Photoshop_Techniques_for_Visualization



Some Practical Solutions:
Pasting one object behind another, adding a 3D sitemap into an aerial scene, and duplicating
objects in a very specific area.
First, using a selection tool, select the area you wish to have another object occupy. In this instance, we will use the site area of this business park (See Figure 1-1). Then, copy the other object. Finally, from the menu bar, click Edit �� Paste Into. A layer mask is created
automatically, and as you can see in Figure 1-2, the 3D sitemap now occupies the space that you
selected. No matter where you move the new layer, it can not leave the confines of the selection
set used to create the layer mask.
Additional Tips:
When creating your selection, use the “Feather” feature found in the Options Bar. It helps make
the outer area of the copied object fade into the scene.

To get the entire Tutorial Download the PDF ( Click Here To Download )

Cactus Tutorial


This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object’s geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.

To get the entire Tutorial Download the PDF ( Click Here To Download )

Basic Shape with ZSpheres


In this tutorial you will learn how to create model in ZBrush and apply material effects with the help of 3dsMax.

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Setting Up the Tutorial

For a long time, people have wondered how to cut holes through objects in ZBrush. Thanks to the retopology features in ZBrush 3, this is actually very easy to do. Yes, this ZBrush feature is a great way to create new topology over top of an existing model. But once you've learned the simple techniques in this tutorial you will also be able to use ZBrush 3 to change the polygons of your existing models. You don't even have to lose sculpting that you've already done!


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Creating New Topology

This topology is composed of multiple Z Sphere chains, and was generated from the topology you will select.. These chains of Z Spheres defines the contour of patches, from which a 3d mesh is going to be generated.

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FIBER BRUSH SETTINGS


Get yourself a model that needs some hair. Render him out using BEST RENDER in the RENDER panel with whatever light/material/shadow settings you need for your scene. Once the scene is rendered go to the LAYERS panel and hit the BAKE button.

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Grass Material


For this grass tutorial you should have a general knowledge of
3D Studio MAX.

In the bottom of the tutorial their is a glossary, where the buttons mentioned in the tutorial, is listed in alphabetic order.These is one of the best and easiest way to create Grass in 3ds Max.


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MODELLING THE HEAD OF BEAST


To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width, height and, more importantly, depth information. Once you `snapshot` a model (or Ztool) into an image you can still add depth with a number of brushes, change the model's material and even adjust the lighting. In this tutorial I will attempt to walk you through the creation of a detailed head study (called `EFXterminator`). The steps will lead you through modeling the head from a basic 3D sphere, adding color and material to the model then creating and adding textured eyeballs.


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In this tutorial we will look at sculpting a skull using image planes

In this tutorial we will look at sculpting a skull using image planes. We will use:

  • Sub Tools
  • Transparency
  • Masks
  • 3D sculpting brushes
This is only the basics of ZBrush.You will learn how to sculp a scull in easiest way.


To get the entire Tutorial Download the PDF ( Click Here To Download )

Nurb Modeling


This tutorial demonstrates my favorite techniques for symmetric NURB modeling and 3D sketching, enough to build the model, similar to what you see in the first pictures. I realize that the model you see at the pictures is not suited for very advanced animation, which could require different topology and more refinement.The NURB (Non-Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface.

To get the entire Tutorial Download the PDF ( Click Here To Download )

Mental ray: Caustics

Caustics are the term or the light patterns caused by light refracting through a glass object. For example, take a clear glass of water and set it out in the sunlight. The bright streaks and patterns you see are caustics.Beginning with 3ds Max , the mental ray renderer is integrated with the program. Unlike the default scan line rendered, mental ray can calculate photos to create Global Illumination (GI) and caustics lighting.



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This tutorial is designed to be an introduction to 3d sculpting in ZBrush


This tutorial is designed to be an introduction to 3d sculpting in ZBrush, and will only be focusing the most basic and essential sculpting tools and functions.First of all, any time you will be sculpting, it is always a good idea to have a detailed reference image available (you can usually find everything you need off the internet).

To get the entire Tutorial Download the PDF ( Click Here To Download )
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