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This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object’s geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.
To get the entire Tutorial Download the PDF ( Click Here To Download )For a long time, people have wondered how to cut holes through objects in ZBrush. Thanks to the retopology features in ZBrush 3, this is actually very easy to do. Yes, this ZBrush feature is a great way to create new topology over top of an existing model. But once you've learned the simple techniques in this tutorial you will also be able to use ZBrush 3 to change the polygons of your existing models. You don't even have to lose sculpting that you've already done!
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For this grass tutorial you should have a general knowledge of
3D Studio MAX.
In this tutorial we will look at sculpting a skull using image planes. We will use:
Caustics are the term or the light patterns caused by light refracting through a glass object. For example, take a clear glass of water and set it out in the sunlight. The bright streaks and patterns you see are caustics.Beginning with 3ds Max , the mental ray renderer is integrated with the program. Unlike the default scan line rendered, mental ray can calculate photos to create Global Illumination (GI) and caustics lighting.