Thursday, July 30, 2009

Creating High Res Polygonal Models


This tutorial will concentrate on how to use smoothed polygonal geometry to create high
res models in Maya.We will be going over the advantages and disadvantages of this
type of surface when compared to Nurbs or SubD surfaces. We will cover what sorts of
technical challenges smoothed polygons present. We will use custom MEL scripts and
History to overcome these challenges on your character model. Finally we will cover how
to implement this type of modeling in a production pipeline. And I will show some tips
on how to work with a character setup artist to merge your final polygonal model and
textures into a well organized character reference file.

To get the entire Tutorial Download the PDF ( Click Here To Download )

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