Thursday, July 30, 2009

Create Realistic Poly Ear


Poly-by-poly is a modeling technique that involves constructing the polygons one by one, aiming at drawing the "edge-loops" of the object, similar to spline modeling. The objective of this tutorial is to demonstrate how easy it is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times as it happens with box modeling.
This technique applies to all software that have polygon modeling tools (Max, Light wave, XSI,
Cinema, Wngs etc). For the purpose of this tutorial I am using the Maya along with the CPS script that has the same functions as NURMS in Max. The ear was constructed keeping in mind the correct positioning of loops. This model is 100% QUAD. Therefore, if in any image you might see some triangles, you can be certain that it's just the intersection of faces or the angle of the camera.

To get the entire Tutorial Download the PDF ( Click Here To Download )

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