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K-Lite Codec Pack 6.0.4.0 - K-Lite Codec Pack - one of the best sets of codecs. The package includes various codecs that will help both to create (convert) videos and watch them. This...14 years ago
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The complete Reference - Visual Basic.net - Book Description Master this massive programming language upgrade that raises Visual Basic functionality to the level of the .NET platform. Coverage includ...14 years ago
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Flock 2.5.2 - Flock is designed to streamline and emphasize how you interface with social networking sites, RSS and media feeds, and blogs. Because it's built on Firef...15 years ago
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Java Thread 2nd Edition O'REILLY - Java Threads, Second Edition By Scott Oaks and Henry Wong Description : Revised and expanded to cover Java 2, *Java Threads* shows you how to take ful...15 years ago
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Thursday, September 3, 2009
Blender_3D-_Noob_to_Pro_-_Miscellaneous_Tutorials
To get the entire Tutorial Download the PDF ( Click Here To Download )
Blender_3D-_Noob_to_Pro_-_Advanced_Tutorials
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Blender- tutorial 2
it.
In the weeks after that, I slowly found out the basic principles behind the Blender user interface. And though it is non-standard, it became clear that it was a very consistent system - it would let me use the same functions in a number of completely different situations.
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Blender- tutorial
This tutorial will attempt to guide you through the steps necessary to create your own 3D models which can be used in the Trainz Railway Simulator or any other program for which
you can find an exporter.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Blender-Tutorial-Guide
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Blender GoogleEarth Tests
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DeciduousTrees
In this tutorial we will model a deciduous (leaf bearing) tree with an eye toward keeping the model as low in polygon face count as possible and maintaining as much modeling flexibility as possible, so that the completed model can be re-fashioned into other types of deciduous trees with a minimum of effort.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Box Modeling Frog
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TempleOfKukulkan_BlenderToGoogleEarth
To get the entire Tutorial Download the PDF ( Click Here To Download )
Blender_3D-_Noob_to_Pro_-_Beginner_Tutorials
To get the entire Tutorial Download the PDF ( Click Here To Download )
Modeling Vase
This tutorial shows how to create model of a Vase, in a different way (excluding Lathe function). It's very interesting and very easy to follow.
To get the entire Tutorial Download the PDF ( Click Here To Download )
TigerLily
Learn how to create Tiger Lily step by step in blender 3D. The process of modeling is very easy and less time consuming.
To get the entire Tutorial Download the PDF ( Click Here To Download )
First Animated Model – Yellow Submarine
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The Art Of XSI
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Trainz Railway Simulator
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Tuesday, September 1, 2009
Create Eyeball in ZBrush
In this short tutorial you will be explained how to create an "eyeball" in ZBrush then paint onto its surface using the symmetrical mode. The final eyeball can be saved as a .ZTL (native ZBrush object) or you can export the eye texture and use it in any other 3D application.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Photoshop_Techniques_for_Visualization
Some Practical Solutions:
Pasting one object behind another, adding a 3D sitemap into an aerial scene, and duplicating
objects in a very specific area.
First, using a selection tool, select the area you wish to have another object occupy. In this instance, we will use the site area of this business park (See Figure 1-1). Then, copy the other object. Finally, from the menu bar, click Edit �� Paste Into. A layer mask is created
automatically, and as you can see in Figure 1-2, the 3D sitemap now occupies the space that you
selected. No matter where you move the new layer, it can not leave the confines of the selection
set used to create the layer mask.
Additional Tips:
When creating your selection, use the “Feather” feature found in the Options Bar. It helps make
the outer area of the copied object fade into the scene.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Cactus Tutorial
This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object’s geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.
To get the entire Tutorial Download the PDF ( Click Here To Download )Basic Shape with ZSpheres
In this tutorial you will learn how to create model in ZBrush and apply material effects with the help of 3dsMax.
To get the entire Tutorial Download the PDF( Click Here To Download )
Setting Up the Tutorial
For a long time, people have wondered how to cut holes through objects in ZBrush. Thanks to the retopology features in ZBrush 3, this is actually very easy to do. Yes, this ZBrush feature is a great way to create new topology over top of an existing model. But once you've learned the simple techniques in this tutorial you will also be able to use ZBrush 3 to change the polygons of your existing models. You don't even have to lose sculpting that you've already done!
To get the entire Tutorial Download the PDF ( Click Here To Download )
Creating New Topology
To get the entire Tutorial Download the PDF ( Click Here To Download )
FIBER BRUSH SETTINGS
Get yourself a model that needs some hair. Render him out using BEST RENDER in the RENDER panel with whatever light/material/shadow settings you need for your scene. Once the scene is rendered go to the LAYERS panel and hit the BAKE button.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Grass Material
For this grass tutorial you should have a general knowledge of
3D Studio MAX.
To get the entire Tutorial Download the PDF ( Click Here To Download )
MODELLING THE HEAD OF BEAST
To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width, height and, more importantly, depth information. Once you `snapshot` a model (or Ztool) into an image you can still add depth with a number of brushes, change the model's material and even adjust the lighting. In this tutorial I will attempt to walk you through the creation of a detailed head study (called `EFXterminator`). The steps will lead you through modeling the head from a basic 3D sphere, adding color and material to the model then creating and adding textured eyeballs.
To get the entire Tutorial Download the PDF ( Click Here To Download )
In this tutorial we will look at sculpting a skull using image planes
In this tutorial we will look at sculpting a skull using image planes. We will use:
- Sub Tools
- Transparency
- Masks
- 3D sculpting brushes
To get the entire Tutorial Download the PDF ( Click Here To Download )
Nurb Modeling
This tutorial demonstrates my favorite techniques for symmetric NURB modeling and 3D sketching, enough to build the model, similar to what you see in the first pictures. I realize that the model you see at the pictures is not suited for very advanced animation, which could require different topology and more refinement.The NURB (Non-Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Mental ray: Caustics
Caustics are the term or the light patterns caused by light refracting through a glass object. For example, take a clear glass of water and set it out in the sunlight. The bright streaks and patterns you see are caustics.Beginning with 3ds Max , the mental ray renderer is integrated with the program. Unlike the default scan line rendered, mental ray can calculate photos to create Global Illumination (GI) and caustics lighting.
To get the entire Tutorial Download the PDF ( Click Here To Download )
This tutorial is designed to be an introduction to 3d sculpting in ZBrush
This tutorial is designed to be an introduction to 3d sculpting in ZBrush, and will only be focusing the most basic and essential sculpting tools and functions.First of all, any time you will be sculpting, it is always a good idea to have a detailed reference image available (you can usually find everything you need off the internet).
To get the entire Tutorial Download the PDF ( Click Here To Download )
Monday, August 31, 2009
Antiliasing side effect
In the 3d world, render engine use a process known as super sampling to improve the quality of rendered output by decreasing the effect of aliasing. aliasing is a term to describe imperfections in the rendering process caused by color changes that are too drastic and that occur over too small of an area of screen space to be adequately depicted by the pixels that define the space. In a single still image, aliasing is certainly noticeable and can reduce realism, but if the same scene is set in motion, the results can be downright distracting and can ruin, what would otherwise be a great animation.
For more details and to learn how to work on it,
Please click Download the entire PDF ( Click Here To Download )
Wine Carafe and Glasses
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Creating Background For 3D Scene
Backgrounds are critical part of just about every type of 3D scene. Although they are relatively simple element to add to a scene, background can just as easily be a source of frustration and problems for 3ds Max users. There are two types of backgrounds-those created with geometry
and those created by use of the environment map channel. Both have advantages and disadvantages over the other and both can be broken into several subcategories.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Biped Setup
This tutorial is geared toward beginner and intermediate users of Studio Max and Character Studio.Keep in mind that there is no “perfect” way of doing this. What I am about to show you is simply one of many ways to get the same result. Once you go through this tutorial, I suggest you experiment with various techniques and find out what works best for you. Take your time and learn as you go. Be prepared to rework areas over and over until you get the desired result. In most cases, you may not see errors in your mesh until you’re on your final step, or well into the animation process.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Studio Lighting Tutorial
In this tutorial, you will see how to setup a studio lighting rig that was used mainly for vehicle rendering.Basic to intermediate knowledge of 3DS Max is needed for this tutorial.This process will take about 10-30 minutes, depending on your particular skill level.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Fireplace Tutorial
In this tutorial you will create Multi/Sub-Object materials, and fog and combustion atmospheric effects, and apply them to a fireplace. The fireplace has two different types of brick (yellow interior firebrick and red exterior brick), a layer of soot on the yellow brick, burning logs with their own layers of soot, and multiple combustion objects to create flame effects.
Lesson 1: Setting Up Two UVW Mapping Channels
Lesson 2: Creating Multi/Sub-Object Materials for the Fireplace
Lesson 3: Adding Materials and Soot to the Fireplace Logs
Lesson 4: Adding Combustion
Lesson 5: Adding Firelight Forrest
To get the entire Tutorial Download the PDF ( Click Here To Download )
Visualisation Insider
Building block of any architectural scene is line work and the vast majority of architectural visualization projects begin with AutoCAD drawing. Knowing how to use the line work in these drawing is a critical factor in fast, efficient work in 3ds Max.This article describes the process of cleaning AutoCAD drawings and preparing line work for importation in 3ds Max and how doing so properlycan allow the user to turn the line work into 3D in the shortest amount of time possible.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Creating site plans-Part 3
In this tutorial PART 3, you will learn to apply Standard Material from Library, simulate global illumination with a few standard lights and merge the camera path used in final animation of this project.After that you will learn how quickly you can apply VRay Render engine to this scene to generate true global illumination and some procedures for creating 3D terrain.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Create site plans-part 2
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Creating 3D site plans-part1
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Wednesday, August 12, 2009
Cinema 4D Basic Exercise
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Cinema 4D Animation
Here in Cinema 4D you will get lots of 4D interesting animation tutorial,
through which you will able be to create animation.
This is one of the best animation software I have used and i sense that
everyone who read this tutorial will be able to handle it in easiest way.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Basic Cinema 4D Abstraction
shared with you. There are several levels of difficulty, which means everyone can and will learn
something new.
People will find that this tutorial is easier to follow than actually getting Cinema 4D themselves.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Cinema 4D Basic Tutorial
Modelling is the creation of 3D objects. Models are the building blocks that are used to create
3D scenes.
Scene building is where you put the models together. It also is where you give them textures
and physical properties, and add lighting and atmospheric effects.
Animation is scene building with the added element of time. It enables you to move objects
and cameras to create movies depicting events in a 3D world.
Rendering is the final production of finished images. It is used for both still and moving
images. There are many levels of image quality with the best images requiring the longest
rendering times.
This are the basic of Cinema 4D.
To get the entire Tutorial Download the PDF ( Click Here To Download )
Indian Brushes
This is the wonderful brush to design, easy way for sharing the brushes. it will help you a lot.
You will get lots of Indian strokes to create a new colorful design.
Flower Brushes
Fantasy is a necessary ingredient in living; it’s a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life’s realities. I'm exercising a little creative license here and maxing each brush size to 2500px.
To get the entire Tutorial Download the PDF ( Click Here To Download )
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- AutoCAD and 3ds Max (4)
- Blender 3D (14)
- Cinema 4D\Animation (1)
- Cinema 4D\Basic (2)
- Cinema 4D\Exercise (1)
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Blog Archive
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2009
(87)
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September
(29)
- Blender_3D-_Noob_to_Pro_-_Miscellaneous_Tutorials
- Blender_3D-_Noob_to_Pro_-_Advanced_Tutorials
- Blender- tutorial 2
- Blender- tutorial
- Blender-Tutorial-Guide
- Blender GoogleEarth Tests
- DeciduousTrees
- Box Modeling Frog
- TempleOfKukulkan_BlenderToGoogleEarth
- Blender_3D-_Noob_to_Pro_-_Beginner_Tutorials
- Modeling Vase
- TigerLily
- First Animated Model – Yellow Submarine
- The Art Of XSI
- Trainz Railway Simulator
- Create Eyeball in ZBrush
- Modeling
- Photoshop_Techniques_for_Visualization
- Cactus Tutorial
- Basic Shape with ZSpheres
- Setting Up the Tutorial
- Creating New Topology
- FIBER BRUSH SETTINGS
- Grass Material
- MODELLING THE HEAD OF BEAST
- In this tutorial we will look at sculpting a skull...
- Nurb Modeling
- Mental ray: Caustics
- This tutorial is designed to be an introduction to...
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►
August
(47)
- Antiliasing side effect
- Wine Carafe and Glasses
- Creating Background For 3D Scene
- Biped Setup
- Studio Lighting Tutorial
- Fireplace Tutorial
- Visualisation Insider
- Creating site plans-Part 3
- Create site plans-part 2
- Creating 3D site plans-part1
- Cinema 4D Basic Exercise
- Cinema 4D Animation
- Basic Cinema 4D Abstraction
- Cinema 4D Basic Tutorial
- Indian Brushes
- Flower Brushes
-
▼
September
(29)