In this tutorial you will create Multi/Sub-Object materials, and fog and combustion atmospheric effects, and apply them to a fireplace. The fireplace has two different types of brick (yellow interior firebrick and red exterior brick), a layer of soot on the yellow brick, burning logs with their own layers of soot, and multiple combustion objects to create flame effects.
Lesson 1: Setting Up Two UVW Mapping Channels
Lesson 2: Creating Multi/Sub-Object Materials for the Fireplace
Lesson 3: Adding Materials and Soot to the Fireplace Logs
Lesson 4: Adding Combustion
Lesson 5: Adding Firelight Forrest
To get the entire Tutorial Download the PDF ( Click Here To Download )
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