Monday, August 31, 2009

Creating Background For 3D Scene


Backgrounds are critical part of just about every type of 3D scene. Although they are relatively simple element to add to a scene, background can just as easily be a source of frustration and problems for 3ds Max users. There are two types of backgrounds-those created with geometry
and those created by use of the environment map channel. Both have advantages and disadvantages over the other and both can be broken into several subcategories.

To get the entire Tutorial Download the PDF ( Click Here To Download )

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